The Initial Impressions Of Passbook

Megan Lavey-Heaton, TUAW:

So, you can install an app, but it won’t appear in Passbook unless you use the associated iOS app. That kind of defeats the purpose of it, doesn’t it? You shouldn’t need to buy a movie ticket, planet ticket, etc. in order to get an app to work properly, especially a marquee feature of iOS 6.

The first innings for Passbook were definitely mishandled. I saw a lot of people on Twitter who assumed it worked like Newsstand, where the app itself lives in Newsstand.

This is different to Passbook. Apps (and websites) produce passes which go into Passbook. For example, you book a movie in the Fandango app, which then places the ticket into Passbook. The ticket and the app are completely independent. You can delete the app; the ticket remains. Delete the ticket, the app continues as normal.

However, I don’t agree wholeheartedly with the view expressed by Lavey-Heaton, though; in particular, the latter sentence. The whole point of Passbook is that you buy a ticket for stuff to happen. When you buy a wallet, it doesn’t come pre-packaged with gift-cards? That is what the Passbook app is emulating — a wallet ready to contain things. That is the metaphor that Apple needed to explain better on first launch.

Revenue Per Stream For The Artist On iTunes Match And Spotify

The Next Web:

So Parks and Gardens would need to see over 3 plays for any song to get them a cent of revenue from a song on iTunes Match. And they already pay distribution service TuneCore $50 a year just to get their music out there on these services. So they need over 15,127 plays of their songs to break even on distributing them alone. The number is better on Spotify, where they’d need to see 5,171 plays.

It is pretty terrible … but what do people expect from a service that costs $25 a year? In that payment, Apple has to both pay its own server bills for a year, make payouts to the respective artists of every song you stream for a year, and make their own profit.

Please explain to me where the inflow comes from to payout larger checks for each stream. If iTunes Match cost more, and artists were still getting paid less than a hundredth of a cent per stream, there would be a much more justified reason to be angry at this situation.

"This Was A Mistake"

Dow Jones Newswires:

Apple acknowledged the retail staffing changes. “Making these changes was a mistake and the changes are being reversed,” said Kristin Huguet, an Apple spokeswoman. “Our employees are our most important asset and the ones who provide the world-class service our customers deserve.”

The statement is Apple’s response to the staffing cuts at Apple Retail, highlighted by ifoAppleStore. Compare to the statement by Mansfield when Apple commented on the EPEAT mishap:

We’ve recently heard from many loyal Apple customers who were disappointed to learn that we had removed our products from the EPEAT rating system. I recognize that this was a mistake. Starting today, all eligible Apple products are back on EPEAT.

One seems like a genuine apology. One feels very fake.

You don’t accidentally lay people off. This was clearly a departmental policy.

For a company that reported $8.8 billion dollars in profit last quarter, the goals of Browett should not be shaving pennies off the bottom line. The whole point of their retail stores is to be of assistance — cutting staff does not achieve that. The company is on the eve of iPhone 5 and iPad mini launches; it seems logical they should be hiring additional staff, not “learning to run leaner”.

Retail is a key instrument in introducing new customers to Apple. Yet, it feels like if, it hadn’t been for the public feet stamping, this policy would have continued. That scares me.

Native YouTube App Is Dead In iOS 6

The Verge:

Apple’s entire statement is below.

Our license to include the YouTube app in iOS has ended, customers can use YouTube in the Safari browser and Google is working on a new YouTube app to be on the App Store.

It is unknown whether this is due to Apple’s continued ‘Google hate’, or if Google decided they wanted to monetize iOS users and refused to renew the license.

Regardless of the reasoning for the removal, the outcome is definitely anti-consumer: Google’s track record with native iOS apps isn’t good.

Plus, it’ll be rammed to the brim with adverts and have a gazillion links to Google+ scattered throughout.

UK Broadband Expansion Held Up By Missing Paperwork

PCPro:

The next-generation broadband roll out being administered by Broadband Delivery UK uses £530m of public money in the commercial sector, so it needs clearance from the European Commission - that approval already faces delays over competition concerns.

Now, it’s been revealed the majority of regional projects face further delay because officials in Brussels say they have yet to receive the relevant paperwork from the UK.

Sounds like a lost packet to me.

Macworld Investigates iCloud Deficiences

Macworld:

The API challenges are the most commonly shared concern. Comi says, one problem is that the iCloud API is too low level, meaning that it takes a lot of code to accomplish basic tasks. For example, the iCloud API doesn’t offer a single function for putting a file into iCloud, or removing one.

In contrast to many Apple frameworks, the iCloud stack is very weird, and almost feels “tacked on”. The basic idea for a developer, is that by moving document files to a special location, they are ‘moved into iCloud’. Although it is easy to visualise this process, it is cumbersome to implement. If a user turns iCloud off, for example, the onus is on the developer to move all the files back into the local application storage, ensuring to handle edge cases appropriately (such as disabling iCloud on one device, but not others). Later, if the user re-enables iCloud, the developer has even more work to do, matching and merging documents in the cloud with those that, until a moment ago, lived in the confines of the local device only. Another layer of complexity arises when the document model needs to change (by an app update): What happens if the user has two devices, but has only updated one of them?

Alongside the blips in Apple’s backend (which developers have no means to debug) these incompatibilities mean that integrating iCloud is frustrating and painful; it is much more work than it should be. Low-level APIs are important, for applications that require deeper customisation and behaviour, but the lack of a simple API has deterred almost everybody. Even complex apps would benefit from a higher-level “save to iCloud” command sometimes, as you don’t always need specialised behaviour to perform some actions.

The fear I have is that iCloud may follow the path of Apple’s other cloud initiatives; it fails and Apple rebrands it in a couple of years. This pattern has been shown throughout the past: iTools to .Mac, .Mac to MobileMe, MobileMe to iCloud. However, the improvements made in iOS 6 and their repeated statements on their commitment to iCloud give me confidence that these issues will be resolved. Consequently, iCloud will work as it should: like magic.

In some places, it does act like magic. Photo Stream is simply great. Logging in to a new iOS device and seeing all the bookmarks from your Mac is fantastic. It is a shame other areas, particularly those involving third-party apps, let the service down.

Mountain Lion

Unlike iOS, I never ran a beta of Mountain Lion. My first experience with the new OS was yesterday, when it was released. About an hour of Error 100 frustration later, installation began.

Installation is App-Store only, which is 80% great, 20% annoyance … particularly when your internet isn’t very good. If your internet isn’t fast enough to download at least 10% in a couple of minutes, it seems like the process has failed, as the progress bar doesn’t move a single pixel until about 10% of the total 4GB has transferred. Once the download step had finished, however, installation was streamlined and flawless. Click, agree to terms and conditions, and wait. Even in 2012, computers still fail at approximating time remaining. My progress status fluctuated from 30 to 10 minutes, to an hour, over the course of the install. In reality, it took about 40 minutes to install.

The Mac proceeded to reboot into Mountain Lion. Immediately, the App Store prompted to me to download even more updates. The first indicator that this was a new OS was that I found the issue I described above has been fixed in Mountain Lion. Launchpad will give you fine-grained download progress if you hover over the Dock icon.

These first patches also highlighted the death of Software Update, which is now amalgamated into the App Store Updates tab. Theoretically, this makes a lot of sense: all your updates in one place. In their implementation, though, Apple haven’t quite hit the spot. Software Update isn’t really integrated into the App Store; it just kinda sits next to your app updates. For instance, iPhoto updates are segregated into a different section than Pixelmator or ScreenFlow. “Update All” applies to everything, so in practice it doesn’t really make a practical difference, but it still agitates. A layer of unnecessary complexity. Better than Lion, but not perfect.

What did I notice next? The glass Dock. If you have been clinging to open application indicator lights in Lion, then get ready to change. The lights in Mountain Lion are so small, really thin blue strips, you have to literally squint to see them. If you are switching apps using the Dock, you literally won’t see these lights, even in peripheral vision. Regarding the main Dock aesthetic change, from a gloss varnish to frosted solid glass, I like it. Whilst it is reflective, it isn’t translucent like the old Dock’s. I just think it looks better, and this is from someone who likes the transparent menubar.

Safari 6 is fantastic. I don’t know how to describe it. It is just better. There is definitely a different scrolling architecture. It’s snappier. Webpages flow. You can tell the GPU is involved. I can’t test whether JavaScript performance is better, as the Sunspider test refuses to complete, but it feels better. Facebook’s homepage is near-instantaneous to render. Talking of social sites, I love the tweeting in Safari just as much as I do in iOS. It is so convenient, and the UI is really pretty to boot. With a lot of tabs open, “Tab View” is surprisingly useful, too. I thought it was just some visual sugar, which it kinda is, but I have used it for utility a couple of times already.

Safari’s Reader hasn’t changed in functionality, but it is presented differently in the UI. When applicable, it highlights to a very piercing blue. One one side, the obviousness is distracting. My eye flits to the button almost every page load it turns blue. I’ve found, though, I have actually used the feature because of it — the distraction reminds me to click it.

The UI for Safari’s progress bar has completely changed. I’m still undecided whether it was for the better. Rather than stepping through different percentiles of progress, the Mountain Lion progress bar has a propensity to keep moving. Whether it is being more granular in displaying completion progress or whether it is purely an optical illusion, I don’t know. Up to this point, everything is fine. It gets obnoxious a few milliseconds later, when Safari decides to tell you the page has finished loading (even if it actually hasn’t), and the loading bar literally zooms off to the right[4]. The rapid increase in acceleration of the animation is what puts you off. I’d assume that over a longer period of time my brain will get used to the lightning-flash-toolbar, but for now I despise it. It isn’t enough of an agitation to overcome my otherwise universal love of the browser.

The most striking change to Safari has to be the omnibox[5]. It has integrated so well into the workflow I nearly forgot to write about it. If you want to know what it is like, open any browser that has existed since about 2006. Personally, I think it should prioritise history results over search suggestions but the mere fact it exists at all is a god send, honestly. There was a reason every other browser had moved to this UI paradigm: because it’s good.

In regard to Documents in the Cloud, I have turned it off. It isn’t for me. It isn’t really meant for me. A good test to see if you will like this new feature is to ask yourself if you could live with only one subdirectory to organise files?

If you said yes, iCloud Documents are going to be a great fit. It is obviously for people who find the Finder confusing; people who are relieved with the thought that they don’t have to click Finder. My mum, for instance, loves this new metaphor (“You mean, I don’t have to worry about where the files are?”). For people who use it, they have the added benefits of syncing, backup and simplicity. For people that don’t, you have the traditional benefits of an actual filesystem. It’s almost like Apple is telling “geeks” to stick to Dropbox.

In my opinion, the other main tentpole change is Notification Center. Growl fans will crow that this is a rip-off of it, but it really isn’t. Sure, you get toast notifications in the top-right hand corner but what sets it apart is the slide-out section. Growl never had anything like it. You can just let notifications fly off and review them at your leisure in the Center.

There is a profound importance to the fact it is first-party. Although Growl was relatively pervasive in Mac apps, I feel that Notification Center use is quickly going to explode. Something which Growl never had was first-party integration. As you might expect, Apple’s apps exploit Notification Center as much as people, even for software updates. Brilliant.

Coming from iOS, you will be right at home with Notification Center. The linen even makes sense on Mountain Lion, as the slide-out panel does sit conceptually at “layer zero”. I only really have one niggle with it; it forces upon you a menubar item that cannot be moved. It has to sit in the top-right corner. Why is this annoying? My brain is ingrained to think that the top-right of the screen is Spotlight. I’ve lost count of how many times I’ve gone to do a search by clicking the top-right corner of the screen, out of habit, and then getting brutally reminded that it is no longer Spotlight. Even if Apple doesn’t want to let people remove the icon completely, they should let you at least move it to a different position in the menubar lineup.

I said that Notification Center is the last major feature that I can recall, but that isn’t really true. There is an underlying feeling, throughout Mountain Lion, of polish and finesse. It feels finished. It feels stable, something Lion certainly didn’t at regular intervals. Things that are confused ideas in Lion are refined into really great features in Mountain Lion. Bouncy scrolling is everywhere and feels great to the touch. When you approach the scroll-bar, if you want to drag with the cursor, the skinny bar widens to accommodate easier scrolling. Due to push notification support, the App Store actually feels like a part of the OS, rather than a disparate app. “All My Files” doesn’t lag anymore. Reminders and Notes round of the synchronicity with iOS beautifully. The inclusion of Game Center cements the fact that your iPhone and Mac are actually part of the same company. You can finally search for apps inside Launchpad making it semi-usable. Heck, Time Machine can backup to multiple volumes. It isn’t one feature in particular, it can only really be described as system-wide refinements that finish everything Lion started and make them make sense.

Mountain Lion is just great.

How Many People Use Twitter's Own Apps?

On the latest Talk Show, Gruber wondered what the spread of Twitter clients really is. It made me realise that no one has really explored how many people use Twitter’s own apps. I thought I’d (try to) find out.

Firstly, Twitter doesn’t report the information itself, so the only way to find out is by brute force. Due to the Twitter Streaming APIs, this is relatively straightforward. I ran a script which literally scanned tweets for their source link and counted each unique source.

Due to the time sensitivity of Twitter, finding one exact data set is impossible as client usage varies constantly. For instance, a big global event may encourage people to tweet on a day they otherwise wouldn’t. On a normal day, though, this method should be a good indicator of average user behaviour and app usage. For reference, the results that I collected are from a random sampling of tweets across a 9-hour period, approximately 9am to 5.30pm on the 18th July.

In total, I collected and analysed one million tweets. Whilst this seems like a lot, it still pales in comparison to daily tweet volume. As always, I would have loved to collect more data, but there are, naturally, physical limitations to doing so. However, I still feel the study was significant enough to portray the trends to a good degree of accuracy and warrants publishing.

Below is a sorted list of the findings. Any app that created more than 0.02% of tweets, in the period observed, is listed.

Source Count Client?
Web 243431 Yes
Twitter for iPhone 152116 Yes
Twitter for Android 116765 Yes
Twitter for Blackberry 115244 Yes
UberSocial for Blackberry 34502 Yes
Mobile Web 28563 Yes
TweetDeck 19627 Yes
Echofon 18718 Yes
Keitai Web 14381 Yes
twicca 12901 Yes
TweetCaster for Android 11746 Yes
Write Longer 11172 No
twitterfeed 11020 No
Facebook 10488 No
Twitter for iPad 9603 Yes
twittbot.net 8712 No
Tweet Button 8639 No
Janetter 7593 Yes
twipple 7515 Yes
Tweetbot for iOS 6845 Yes
Instagram 5917 No
Plume for Android 5621 Yes
SOICHA 5259 Yes
txt 5180 Yes
HootSuite 4560 Yes
UberSocial for Android 4543 Yes
Tumblr 3938 No
Tween 3909 Yes
dlvr.it 3327 No
ついっぷる for iPhone 3194 Yes
Google 3117 No
Twitter for Mac 2446 Yes
Twipple for Android 2438 Yes
jigtwi 2261 Yes
Twittascope 2201 Yes
Ask.fm 1940 No
m.tweete.net 1866 Yes
TweetList 1831 Yes
foursquare 1825 No
Saezuri 1743 Yes
Tweetlogix 1649 Yes
YoruFukurou 1410 Yes
movatwi.jp 1322 Yes
ツイタマ 1263 Yes
Samsung Mobile 1262 No
Seesmic 1134 Yes
TweetCaster for iOS 1113 Yes
ついっぷる for iPhone 1100 Yes
Tweet Old Post 1097 No
yubitter 1052 Yes
ShootingStar 983 Yes
UberSocial Mobile 948 Yes
Tuitwit 938 Yes
jigtwi for Android 882 Yes
OpenTween 815 Yes
A.plus for Blackberry 779 Yes
Twipple for Android 764 Yes
SocialScope 759 Yes
Twitter for Windows Phone 745 Yes
IFTTT 720 No
Twiterous 707 Yes
Twidroyd for Android 688 Yes
EasyBotter 650 No
Tweet ATOK 639 Yes
Social by Nokia 612 Yes
TwitBird 609 Yes
ついっぷる Pro for iPhone 553 Yes
Addictweet 511 Yes
Krile2 500 No
Photos on iOS 493 No
UberSocial for iPhone 489 Yes
twitcle 462 Yes
twtkr 459 Yes
CitCuit 442 Yes
UbеrSociаl for BlackBerry 439 Yes
MetroTwit 438 Yes
vk.com 435 No
Dabr 429 Yes
Ustream.TV 420 No
ニコニコ動画 413 No
Pinterest 404 No
TweetList Pro 398 Yes
BotMaker 395 No
Twil2 394 No
SocialOomph 388 No
TwitCasting 384 No
TwitPal 377 Yes
buysellyourtweets 377 No
UberSocial 368 Yes
PlayStation®Vita 357 Yes
TwitMania 357 Yes
Silver Bird 357 Yes
Osfoora for iPhone 354 Yes
Teewee 321 Yes
STATUSEM 321 No
Tower Heist Takeover, BlackBerry 317 Yes
Twittelator 316 Yes
mixi ボイス 309 Yes
Buffer 309 No
Twipple Pro for Android 302 Yes
ツイ助 299 No
Nimbuzz Mobile 298 No
Ultwimate Mobile 285 Yes
HTC Peep 274 Yes
モバツイ touch 273 Yes
LinkedIn 261 No
Twitscoop 253 Yes
vk.com pages 249 No
Camera on iOS 248 No
weheartit.com 242 No
Paper.li 237 No
Twitter for iAppli 232 Yes
Hotot for Chrome 232 Yes
TwitIQ 231 Yes
Azurea for Windows 212 Yes
モバツイsmart / www.movatwi.jp 210 Yes
Follow to Follow 206 No
Twittanic 203 Yes

The raw data, by itself, is useless. In order to determine how many people would be affected by a ban on third-party clients, the first step is to identify anyone using native clients. There are a handful of them: Twitter.com, m.twitter.com, Twitter for iPhone, Android, Blackberry, Windows Phone, iPad, Mac as well as TweetDeck and Keitai Web (Twitter’s Japanese client) and SMS (identified as “txt”). Twitter recently announced a client for Nokia S40, but I don’t think it has caught on — zero of the million tweets originated from this client.

The total of these rows is 708,101 out of 1,000,000.

Therefore, this means that at least 70.8% of the total originated from first-party clients, and at most 29.2% of people use third-party Twitter clients.

Already, first-party apps clearly have a monopoly. The actual share of first-party usage is even higher, however.

This is because not all of the observed apps are actually “clients”. Many are simply apps which post to Twitter. Instagram is an example of this; it just posts links back to its own service. The “Tweet Button” is a first-party example: it allows the user to tweet, but it isn’t a client. Therefore, it is necessary to filter out these “non-clients” to show a true representation of first-party-client dominance.

In an ideal scenario, a human would individually assess the ‘clientness’ of each app that created a tweet in the period. However, this is too time-consuming to be feasible. Instead, I have hand-checked only the 118 apps listed above, and use that ratio to extrapolate across the 291,899 remaining tweets to gain a relatively-accurate estimate.

My assessment of each app is denoted in the third column of the table. I found that 36 of those apps were not clients (identified by the third column). Applying that ratio (30.5%) to the 291,899 tweets, it is estimated that 89,053 tweets were not from clients. By discounting these ‘invalid’ tweets, the overall bucket is reduced, thereby increasing the final proportion of first-party app usage to 708,101 out of 910,947 tweets, equivalent to a percentage share of over 77%.

For people that think Twitter will never ban third-party clients because there would be too much backlash, I think this 77% figure shows that Twitter could do it with ease. A large portion of the 23% would be happily herded to a first-party client, as they don’t really care what app they use — it just turned out that the client they first downloaded wasn’t a Twitter-owned app. The only people who would care would be the geeks, like me and anyone else who could be bothered to read this post, who actually care about the client they are using. And let’s face it, Twitter doesn’t care about geeks.

The Controversial CSR Racing App

Eurogamer:

“The ‘Gas’ mechanic provides a reprieve for a natural break. At that point you can either pay for Gas or leave the game to recharge. The short-sharp play sessions mean that you’re happy to come back and have another go. This design fits with the play patterns of people on the move. That’s really what drove the design.”

I think that is dishonest. The Gas mechanism is clearly imposed for monetization. It isn’t because it “fits with the play patterns of people on the move”. If that was the case, there would be no reason for players to buy Gas and the app would make no money. However, the developer knows people play more than 30 seconds of a game at a time, so they found a way to exploit impatience for revenue.

Like I said, I think the quote above is untruthful. However, many people have criticised the developer simply for using In-App Purchases in this way and I don’t think thats fair either. Nobody is forced to play the game; nobody is forced to buy the Gas. They just choose to do so. CSR Racing isn’t the number one top-grossing app because it is unscrupulously tricking users to buy stuff. Pure and simple, it turns out people are willing to pay to circumvent time restrictions.

You can’t criticise a developer for building something people want to use and pay for, even if you yourself think it is a waste of money.

Inter-App Communication In iOS Needs Improving

Google is having to resort to using URL schemes to allow third-parties to detect whether Chrome is installed on a user’s iOS device. This is such a hack-job it is ridiculous. App developers should not have to perform string manipulation to open in a particular browser.

This should be an OS-wide setting, such that — to a developer — the API is transparent and abstracted. Any call to [[UIApplication sharedApplication] openURL:URL] would automatically trigger the user’s chosen browser.

It should not require app developers to hard-code support for every browser, as it does today.

iPad Mini

Macotakara (translated):

This tablet seems to have 3G model, but not all current carrier might sale, somea career name are not seen in list of resellers.

This source, who seems to look a prototype, told that new tablet (iPad mini?) had same hight with Nexus 7 and slight larger width. Even though front projection size is larger than rivals, thickness of that new tablet is considered to be thinner than current most thinnest tablet Kindle Fire, and to be similar with iPod touch (4th generation) by this source.

The momentum behind these rumours is so high right now, it has become an near-inevitability, especially as the rumour has been backed up by the Wall Street Journal and Bloomberg.

Pricing for the device is assumed to be $199, to compete directly with the Fire and the Nexus 7. However, this introduces a complication in Apple’s product lineup: the iPod touch. The iPod touch is, also, $199. Clearly, Apple can’t have both of these products at the same price. How much cheaper can they price the iPod touch? Even at $159, a 3.5inch iPod touch seems really expensive standing next to a 7.8inch iPad mini.

Reaching the sub-$150’s, though, you hit another price wall. The iPod nano sells for $129. Assumedly, they’d have to make the Nano cheaper as well.

$70 is the difference between an iPod nano and an iPod touch. On that basis, I’d expect a similar gap between the Touch and the iPad Mini. So how about a $199 Mini and a $149 iPod? The Nano then can go to $109. I suppose that’s a possibility.

But, just looking back at that paragraph, it doesn’t feel right to me. In fact, it makes me believe even more strongly that the Mini is not going to be $199. I think $249 makes much more sense. The $200-$300 price range is a market segment where the iOS ecosystem is currently absent; a $249 iPad Mini would be a great fit. Also, I think $249 is still cheap enough to suck the air out of the 7inch tablet competition. In the long run, the Mini could fall to $199, if necessary.

At launch though, I think $199 is overly price-aggressive and has too many implications on the rest of Apple’s lineup, to be feasible.

Wall Street Journal Says Apple Is "Going Slow" On Mobile Payments

Wall Street Journal:

Holding back in mobile payments was a deliberate strategy, the result of deep discussion last year. Some Apple engineers argued for a more-aggressive approach that would integrate payments more directly.

But Apple executives chose the go-slow approach for now. An Apple spokeswoman declined to comment on the decision-making process. Apple’s head of world-wide marketing, Phil Schiller, in an interview last month, said that digital-wallet mobile-payment services are “all fighting over their piece of the pie, and we aren’t doing that.”

On the basis of this article, I reckon that the next iPhone will have NFC but it won’t have support for mobile payments. It’ll be used for a more elegant execution of Passbook, for instance, but the iPhone 5 won’t become your wallet.

Next year, or whenever, Apple decides to enter the mobile payment market properly, Apple can then push a software update containing the functionality, which the iPhone 5 will be in a perfect position to use, as it already has the NFC chip inside. This means that when Apple enters the merchant space, they will already have a large base of customers who can exploit their take on the “mobile wallet”.

"This Tablet May Finally Help Solve Google's Chicken-And-Egg Problem"

David Pogue:

Its hardware and software smoothness rival Apple’s, and its luxury humiliates the Kindle Fire. In short, it’s possible that this tablet may finally help solve Google’s chicken-and-egg problem. Maybe once it becomes popular, people will finally start writing decent apps for it …

I’m not confident that will happen.

The 7inch size means that scaled phone apps look ‘okay’ on the device. Developers never saw a need to customise their apps for the 10inch screen size, where the issue is even more prominent, so are they really going to start making custom apps for a device where their apps actually are bearable?

Case in point: the Kindle Fire. There are apps in the Fire’s app marketplace, but the vast majority are phone apps. Despite that device’s success, developers haven’t been encouraged to make premier tablet experiences for that.

The EU Court Rules Downloadable Software Can Be Resold

Court Of Justice of the European Union:

Where the copyright holder makes available to his customer a copy — tangible or intangible — and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right. Such a transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.

The ramifications of this are quite incredible. Notably game companies, who have shifted to digital distribution to shut down the aftermarket sales, are undermined.

I’m not quite sure how DRM factors into this, but seemingly this ruling overrides any attempt by software publishers to prevent resale. This includes the App Store; this judgement gives people the right to sell their iOS apps on to other people.

The level of compliance necessary by software publishers seems undefined, at the current stage. For example, do Steam or Apple have to implement features in their stores to allow resale? Or is it implicit - people are allowed to resell digital goods if they can crack the DRM and associated policies surrounding it?

This is a very interesting decision, with wide-reaching implications. Therefore, there are probably a million companies ready to oppose it. Bring on the appeals …

iPhone Grows More Than Android Devices In the US

ComScore:

The study surveyed more than 30,000 U.S. mobile subscribers and found Samsung to be the top handset manufacturer overall with 25.7 percent market share. Google Android continued to grow its share in the U.S. smartphone market, accounting for 50.9 percent of smartphone subscribers, while Apple captured 31.9 percent.

According to ComScore, iPhone has outgrown Android in the smartphone market, in the last three months, 1.7% to 0.8% growth. It should be emphasised that this is no indication of the death of Android, or anything like that. At some point, Android had to reach a level of saturation. After all, Android and iPhone already take up over 80% of the space. In effect, there is only about 17% left to fight over.

In the wider scheme of the market, the story remains the same as before; iOS and Android grow whilst everyone else falters and collapses, namely BBOS and Symbian. Windows Phone remained at about the same level as the previous quarter, which I suppose is slightly encouraging.

Most importantly, this data continues to counter the endless bearish analysts who predict the imminent death of the iPhone. This data reinforces the need for carriers to have the iPhone in their arsenal. There is a reason Sprint committed $20 billion to iPhone. Carriers need the iPhone, as customers want the iPhone.

Google Play Store Now Lets Developers Respond To Reviews

Android Developers Blog:

That’s why we’re adding the ability for Google Play developers to respond to reviews from the Google Play Android Developer Console. Developers can gather additional information, provide guidance, and — perhaps most importantly — let users know when their feature requests have been implemented.

I’ve certainly wanted to be able to do this for Bingo Machine in the iTunes App Store. I don’t think Apple has done this as of yet, as they foresee the functionality being abused by some developers who post snap-retorts to 1-star reviews.

Even Google is wary in rolling this feature out; a response cannot turn into a threaded conversation and the permission has only been given to a small curated set of developers, for now. A developer can only respond once, per comment. I think this great, and stunts most trolling opportunities upfront. If a customer wants to talk more, they are encouraged to take the discussion to a private channel, like email.

I think these restrictions are very sensible. This could be a really helpful addition to the store.