These are some mind-blowing statistics. 0.77% of their audience generated all of Playnomics’ first quarter revenue, totalling a tad under $600,000. The other 99% of players contributed zero to the company’s income, but have the essential role of attracting the 1% of players who become devoted to the games and are willing to pay for additional content.
Furthermore, 1% of the 1% who payed any money are responsible for a third of total revenue. That’s 134 people contributing a combined sum of $190,000, with an average spend of over $1,400 each.
Now, visualise expanding the sample population, slightly, to the top 20% of the 1% who payed any money. This tiny group (approximately 2700 people) accounts for 90% of total revenue.
I would greatly prefer if Apple would add a Notification Center widget for these quick-access toggles, rather than another dedicated panel. I think Apple should only add more system-wide gestures, which have significant implications on the third-party app ecosystem, with extreme moderation.
Case in point: multitasking gestures on the iPad are off by default. If they caused no harm, users wouldn’t have a choice to enable it or not — it wouldn’t be optional as there would not be a downside to having them always active.
I recommend reading the article to get an understanding of how Apple’s tax structures are set up (spoiler: the same way every multinational does) but the closing remarks are off-base, because Apple is not resource constrained financially. They can afford tax departments and comfortably afford as many software engineers and designers as they please. Many companies are hurt by broken tax code, but large international organisations are not the primary beneficiaries of policy reform.
On the entertainment side, I am once again saddened that a ‘new generation’ set-top box can only achieve cable TV integration via HDMI passthroughs and IR blasters. There was also no explanation of how the Xbox will communicate with your cable service provider, to get information on your available channel selection and such.
In regard to the games, I don’t think I can make any sort of judgement in this field. I have no clue what portions of the shown footage was pre-rendered cut-scene material. My guess is that not much was actual gameplay content. Hopefully, E3 will shine more light on what next-generation games will actually look like.
Why? The apps weren’t designed for touch. It wasn’t a fault of the iPad; it was a fault of the deployment — relying on ported, keyboard-orientated desktop apps was always doomed to fail.
Electronic medical record systems are bad enough on devices they were designed for.
The idea conflicts with this report from March that purported to show the 5S’ (mechanical) home button. However, I actually think a capacitive sensor replacing the physical Home Button is a very plausible scenario, for a couple of reasons.
It’s clear that Apple wants to have a fingerprint sensor on the next iPhone and they need to put it somewhere. The Home Button, conceptually, is the most elegant location. In practical terms, though, integrating the biometric sensor into a mechanical button is a significant engineering problem. Making the iconic Home Button capacitive makes that integration simpler without sacrificing most of the usability of the Home Button. Capacitive buttons are already very common across Android phones — consumers are used to them.
Moreover, Geniuses have told me that one of their biggest support issues are related to faulty Home Buttons. Eliminating the mechanical elements of the button would both improve the reliability of this part of the phone and remove considerable burden from Apple’s support services, including the Genius Bar.
Does this shock anyone at all? This quote from a Microsoft executive is just confirmation of the obvious situation: Microsoft wants it, Apple won’t do it.
Apple put iTunes on Windows originally because they were the underdog, but in tablets they are not the underdog. In the Isaacson biography, Jobs said he “didn’t want to make Android users happy” by making iTunes for Android. Naturally, the same reasoning applies to Windows 8 as well or any of Apple’s lesser competition.
Rather than scaling the entire canvas, pinching in Paper pops up a loupe that sits on top of the canvas, magnifying only the area beneath the loupe’s glass. It keeps the context of the wider picture visible, whilst still enabling finer-grained editing on the zoomed-in area.
Please try this out in person, because the delight is in the details. For instance, the developers have made it such that the zoom scale is a fraction of the overall loupe size — it doesn’t scale 1:1. This creates a wonderful ‘parallax’ effect as you make the loupe bigger and smaller, mimicking how a lens functions in real life.
Regardless of whether Apple forcibly pushed this decision through or not, the fact the conference is cancelled at all puts a bad taste in my mouth. It’s sad.