iCloud is merely a brand encompassing all of Apple’s web services and has no connection to the underlying technology.
The “iCloud” APIs given to developers are specifically designed for data storage and sync, whether that be via key-value storage, Core Data, or a file-based method. Apple has never advertised them as anything more … because they don’t do anything more.
Mail, Photo Stream, iCloud backup, iTunes and the like are not mere datastores. They can’t use the developer APIs in the same way Facebook couldn’t build a social network on top of them either.
The developer APIs aren’t meant for hosting web services. Web services necessitate daemons, shared databases, external compute power and the like — they have to do stuff far beyond syncing data.
Hence, the fact that Apple uses a separate technology stack than that it gives to developers is not a matter of right or wrong, just practicalities. The public iCloud APIs are (trying to) simplify data sync for developers and that’s it. If you need to do more than that with a remote server (as Apple does), you have to go elsewhere.
They announced a whole host of other stuff too, including their plans to expand into an entire data-rich weather service, but what I care about came in the last line of the post: Dark Sky is imminent to the UK.
I like Starcraft II a lot and this love now extends to Heart of the Swarm as well. Naturally, being an expansion, the general gameplay is similar to Wings of Liberty, although the various new unit abilities do make multiplayer a lot more micro-intensive.
Other reviews have rated the campaign very highly, but I can’t comment as I haven’t yet been compelled to start it.
Black Pixel has some of the smartest Mac developers in the world and in July last year, they hired Michael Jurewitz. Jurewitz was Apple’s lead developer evangelist. If Black Pixel can’t workaround the issues with iCloud and Core Data, other developers don’t stand a chance.
$100 per submission is a pathetic payout for any given app of a decent quality. Obviously, the $100 is not supposed to fund the development of your app by itself. It is only meant as an incentive.
Still, the upfront feebleness of the reward doesn’t help Windows Phone’s PR at all. It feels like a move a company makes in desperation, when they are clamouring for marketshare but do not have any money left for marketing to reverse the decline. Sadly, if it wasn’t for cash-cow Microsoft financing the unit, that hypothetical situation would apply to Windows Phone now.
A much better strategy for Microsoft to boost Windows Phone development would be to seed key indie developers with hardware. Sponsoring free sales of apps is another alternative use. In fact, take the million dollar kitty and split it equally between the top ten developers on iOS in exchange for their commitment to the Windows Phone platform.
In essence, instead of giving a negligible amount to many, do stuff that gives a reasonable payback to some.
In consumer electronic markets, tensions arise because although buyers tend to favour new entrants, suppliers greatly prefer large incumbents due to the economies of scale involved.
Until very recently, Blackberry had a ten year old UI on its phone platform that couldn’t manage basic touch response.
Assuming Heins is correct in his assessment of iOS, it follows that Blackberry is now only five years behind in this regard, as its design is just an amalgamation of iOS and Android ideas.
I think there is a very obvious reason why Apple didn’t stick to the copywriting standards: it doesn’t sound as good. Also, I’m not sure why Sarhan expects Apple to follow the conventional protocols in their marketing copy. They violate the rules of grammar on a regular basis …
The clash of customer wants and business objectives is always fascinating to observe. A disproportionately small amount of the market coerced Apple into releasing a new iMac model with VESA compatibility. Yet, the chances of “iMac with SuperDrive” making an appearance ever again are tremendously small.