This is a case of overthinking a situation. If people want to make ‘shithead’ jokes, having a space between the words isn’t going to stop them. This level of crude humour has no regard for grammatical correctness.
If Facebook was worried this was an issue, the solution would be to find a different name entirely, not debate over compound words. This article puts too much weight on the importance of good brand names. In the vast majority of cases, products survive or die based on their feature set, not on their names.
Whereas most product launches don’t even get a line, Apple gets criticised for having thinning lines (which started off “gangbusters”) as the day ends, for a launch of an iPhone that is not brand-new nor exclusive and is considered to be nearing end-of-life.
Every day, new users are joining iOS and Android. These people are developing habits and workflows that don’t include Office at all. Waiting until late 2014 to address these potential customers feels like an error that is irrecoverable, at least regarding Office in the consumer space.
The Verge gave the Ouya 3.5 out of 10. In two months of further development time, even if it improves so much that its final score was doubled, the product would still be considered mediocre.
Also, I can’t shake the feeling that the “better soon” statement is a hollow statement. I don’t think the problems with the Ouya can be solved with a bit of additional engineering. The software problems are an annoyance, but could be overlooked if the content selection was good.
It isn’t. I doubt it ever will be. The major game developers are focused on the next Xbox and the PS4. Gamers complain that smartphone and tablet games are basic — weak imitations of ‘real’ AAA titles. Seeing as the Ouya is a screenless tablet with a bundled controller, I don’t see why it will buck the trend.
At best, Ouya’s content selection is going to consist of ports of successful Android tablet games. Newsflash: the Android tablet app ecosystem isn’t exactly booming.
The floating icons appear above the active application. It means you can carry on chatting without having to bounce between applications.
I need to wait and see how intrusive they are, but based on the preliminary glances shown today at the event, I think they are cool.
However, in order to have Chat Heads, you have to download all of Facebook Home, and I definitely don’t want to sacrifice my whole home screen to Facebook for the feature. I want Chat Heads to be offered unbundled, but this — obviously — does not correlate with the interests of Facebook.
Whether this was done intentionally or not, this move will hurt iOS to some extent. Google will begin pushing new code improvements to its fork, Blink, rather than contributing to WebKit itself.
Blink is still open-source, so theoretically the additions to Blink could be reviewed by third-parties and merged back into the community WebKit tree. However, although that may be feasible initially, if Google really diversifies Blink’s codebase from WebKit’s, that process becomes convoluted and unwieldy.
Once again, Apple did not cave to the “bigger players” and gave Microsoft no special treatment. It enforced the same terms on Microsoft as everyone else; if your user pays you money through an App Store app, you must use In-App Purchase and give Apple 30%.
Microsoft’s original submissions were rejected because Microsoft tried to circumvent this policy. As is now the norm, Microsoft got around the ‘problem’ the same way everyone else has. They do not allow the user to upgrade their SkyDrive storage in the app, only via the web.
In fact, I don’t really understand why this is news at all. This is just standard Apple policy.
Hopefully, this comes alongside a joypad control API for iOS so third-party controllers are also viable. I don’t trust Apple to make a “traditional” controller, which I want for some titles.
Seeing as Facebook already has a cache of Android apps and Android developers at their disposal, they might as well experiment with a fork of Android. The additional resource investment required is almost negligible.