Dirty Coding Tricks In Games
This article is packed with examples of the unimaginable hurdles faced when shipping real software. Whilst the general motivations of these anecdotes are tightly coupled to a bygone era, when software had to be burned onto physical media with immutable finality, the underlying problems of unexpected roadblocks, edge-case gotchas, and deadlines are as prevalent as ever in the industry.
Games, apps, websites. It’s all just software that is becoming ever more complicated and sophisticated. The normal human tendency is to treat an app as a finished, complete, thing. Behind the scenes, there’s a lot of glue holding the walls together of a constantly-changing structure with developers doing incredible gymnastics of engineering to make it all ‘work’.